Moreover, 15 of Pixar's films are in the 50 highest-grossing animated films of all time. Toy Story 3 (2010), Finding Dory (2016), Incredibles 2 (2018), and Toy Story 4 (2019) all grossed over $1 billion and are among the 50 highest-grossing films of all time. As of July 2023, its feature films have earned over $15 billion at the worldwide box office with an average gross of $546.9 million per film. The studio has also produced many short films. Pixar has produced 27 feature films, starting with Toy Story (1995), which is the first fully computer-animated feature film its most recent film was Elemental (2023). The studio's mascot is Luxo Jr., a desk lamp from the studio's 1986 short film of the same name. Pixar is best known for its feature films, technologically powered by RenderMan, the company's own implementation of the industry-standard RenderMan Interface Specification image-rendering API. Disney purchased Pixar in January 2006 at a valuation of $7.4+ billion by converting each share of Pixar stock to 2.3 shares of Disney stock. It was known as the Graphics Group before its spin-off as a corporation in 1986, with funding from Apple co-founder Steve Jobs who became its majority shareholder. Pixar started in 1979 as part of the Lucasfilm computer division. Since 2006, Pixar has been a subsidiary of Walt Disney Studios, a division of Disney Entertainment, which is owned by The Walt Disney Company. Pixar supports MaterialX in RenderMan 24 and beyond, rendering MaterialX pattern nodes through USD HdPrman, and rendering Physically Based Shading features through a custom implementation of the MaterialX Lama nodes.Īdditional details on MaterialX Lama may be found in this tutorial series from Pixar.Pixar Animation Studios ( / ˈ p ɪ k s ɑːr/) is an American computer animation studio known for its critically and commercially successful computer-animated feature films. MaterialX content can be exported from Arnold implementations in tools such as Maya and Cinema 4D.Īdditional details on MaterialX support in Arnold may be found in the slides from the MaterialX and OSL session at ASWF Open Source Days 2022. NVIDIA supports MaterialX in Omniverse Kit 104.1 and beyond, allowing MaterialX documents to be imported and rendered through MDL shader generation.Īdditional details on MaterialX support in Omniverse may be found in the slides from the MaterialX and OSL session at ASWF Open Source Days 2022.Įpic Games supports MaterialX in Unreal Engine 5.1 and beyond, allowing the import of MaterialX documents based on the Standard Surface shading model.įor now, only a subset of the MaterialX standard data types and nodes is supported, and Epic plans to extend this supported set in future releases.Īutodesk supports MaterialX in Arnold 5 and beyond, allowing MaterialX documents to be referenced and rendered through a custom MaterialX operator. Maya 2024 introduced a technology preview of LookdevX, which supports the creation, editing, and rendering of MaterialX graphs.Īdditional details on MaterialX support in Maya may be found in the slides from the MaterialX and OSL session at ASWF Open Source Days 2022.Īpple has adopted MaterialX as the material representation for its upcoming VisionOS platform, including a pathway for translating Unity Shader Graph content to MaterialX.Īdditional details on MaterialX in Apple VisionOS may be found in the video presentations for WWDC 2023. Karma, A Beautiful Game by Moeen Sayed provides a useful tutorial on look development in Houdini/Solaris, including an overview of using MaterialX to construct surface and volume materials.Īdditional details on MaterialX support in Houdini/Solaris may be found in the slides from the MaterialX session at ASWF Open Source Days 2021.Īutodesk supports MaterialX in Maya through the MayaUSD plug-in, building upon the native support for MaterialX in USD. SideFX supports MaterialX in Houdini 19 and beyond, including the authoring and exporting of MaterialX graphs through the Solaris framework, and rendering of MaterialX content in Karma CPU/XPU. The USD Hydra rendering framework supports MaterialX in HdStorm and HdPrman, using ShaderGen to generate GLSL and OSL shaders from MaterialX graphs on demand.Īdditional details on MaterialX support in USD Hydra may be found in the slides from the MaterialX session at ASWF Open Source Days 2021. ![]() Pixar's Universal Scene Description (USD) supports MaterialX through a dedicated UsdMtlx library, enabling the referencing of MaterialX documents and composition of MaterialX content in USD stages.
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